{"id":4947,"date":"2026-05-09T02:53:06","date_gmt":"2026-05-09T02:53:06","guid":{"rendered":"https:\/\/monitorgarage-localwp-sql-2026-09-06.local\/?p=4947"},"modified":"2026-09-10T11:02:15","modified_gmt":"2026-09-10T11:02:15","slug":"explicacion-clara-sobre-la-respuesta-de-un-monitor-gtg-vs-input-lag-vs-mprt","status":"publish","type":"post","link":"https:\/\/monitorgarage.com\/en\/explicacion-clara-sobre-la-respuesta-de-un-monitor-gtg-vs-input-lag-vs-mprt\/","title":{"rendered":"GtG, input lag, and MPRT: what changes in gaming"},"content":{"rendered":"\n<p class=\"guide-index wp-block-paragraph\"><a href=\"#tres-medidas\">The three measurements<\/a><a href=\"#mg-rsp-ghosting\">Ghosting and overshoot<\/a><a href=\"#persistencia\">Hz and persistence<\/a><a href=\"#strobing\">MPRT and strobing<\/a><a href=\"#mg-rsp-overdrive\">Choosing overdrive<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"tres-medidas\">From click to pixel<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A monitor can respond promptly to the signal yet leave trails when you move the camera. Another can have very fast transitions yet look blurry when your eyes track an object. To understand why, separate <strong>when the image arrives, how the pixel changes, and how long it remains visible<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Do not simply add the three figures together: <strong>MPRT is not another latency queue<\/strong>. Some input lag tests also include part of pixel response, while others try to separate it. Comparing results requires the same method and the same screen location.<\/p>\n\n\n <section class=\"gv gv-latency\" data-gv=\"latency\">\n  <div class=\"gv-heading\"><h3>The path of an action<\/h3><button class=\"gv-text-button gv-control\" type=\"button\" data-pause aria-pressed=\"false\">Pause motion<\/button><\/div>\n <div class=\"gv-signal-route gv-action-route\" aria-label=\"Input, game, signal, and screen\">\n <div class=\"gv-route-stop\" style=\"--gv-step:0\"><svg viewBox=\"0 0 96 112\" aria-hidden=\"true\"><path d=\"M38 26C24 26 18 35 18 49V77C18 98 58 98 58 77V49C58 35 51 26 38 26ZM38 26V52M18 52H58\"\/><\/svg><strong>Click<\/strong><p>The peripheral sends the input.<\/p><\/div><div class=\"gv-route-stop\" style=\"--gv-step:1\"><svg viewBox=\"0 0 96 112\" aria-hidden=\"true\"><path d=\"M20 28H76V84H20ZM10 40H20M10 56H20M10 72H20M76 40H86M76 56H86M76 72H86M32 40H64V72H32Z\"\/><\/svg><strong>Game and GPU<\/strong><p>The image is calculated and prepared.<\/p><\/div><div class=\"gv-route-stop\" style=\"--gv-step:2\"><svg viewBox=\"0 0 96 112\" aria-hidden=\"true\"><path d=\"M10 28H86V80H10ZM40 80V92H60M32 92H68\"\/><\/svg><strong>Screen<\/strong><p>Receives and presents the signal.<\/p><\/div> <\/div>\n <div class=\"gv-response-detail\"><span class=\"gv-pixel-transition\" aria-hidden=\"true\"><\/span><p><strong>Then the pixel changes state.<\/strong><br>That change is the GtG response. Persistence describes how long the image remains visible, not another wait in this chain.<\/p><\/div>\n <p class=\"gv-note\">Simplified path in slow motion, with no latency scale. Input lag measurements may include part of the transition depending on the method used.<\/p> <\/section>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"mg-rsp-ghosting\">A fast transition can come at a cost<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Overdrive speeds transitions by applying an impulse to move the pixel toward its target sooner. Too little leaves a trail from the previous image. Too much creates a light or dark halo around the object: this is <strong>overshoot or inverse ghosting<\/strong>.<\/p>\n\n\n <section class=\"gv gv-motion\" data-gv=\"motion\">\r\n  <div class=\"gv-heading\"><h3>The transition and its trail<\/h3><div class=\"gv-switch gv-control\" role=\"group\" aria-label=\"Overdrive intensity\"><button type=\"button\" data-choice=\"slow\" aria-pressed=\"false\">Gentle<\/button><button type=\"button\" data-choice=\"clean\" aria-pressed=\"true\">Balanced<\/button><button type=\"button\" data-choice=\"overshoot\" aria-pressed=\"false\">Aggressive<\/button><\/div><\/div>\r\n <div class=\"gv-motion-layout\"><div class=\"gv-motion-plot\"><svg viewBox=\"0 0 560 270\" role=\"img\" aria-label=\"Illustrative pixel transition to the target level\"><path class=\"gv-grid\" d=\"M40 20V220H530M40 70H530\"\/><text x=\"45\" y=\"55\" class=\"gv-svg-small\">Target level<\/text><text x=\"440\" y=\"250\" class=\"gv-svg-small\">Time \u2192<\/text><path class=\"gv-curve\" d=\"M40 210C90 210 92 70 180 70H530\" data-curve\/><\/svg><\/div><div class=\"gv-motion-example\" data-state=\"clean\"><div class=\"gv-motion-track\" aria-hidden=\"true\"><span class=\"gv-moving-object\"><\/span><\/div><p data-reading aria-live=\"polite\">The pixel reaches its target without a large deviation. Look for this balance in response and overshoot tests.<\/p><button class=\"gv-text-button gv-control\" type=\"button\" data-pause aria-pressed=\"false\">Pause motion<\/button><\/div><\/div>\r\n <p class=\"gv-note\">Schematic curve and trails, with no time scale. Mode names and actual results vary with the monitor and refresh rate.<\/p>  <\/section>\r\n \n\n\n\n<p class=\"wp-block-paragraph\">A low average GtG does not tell the whole story. It can hide slow dark transitions, wide variation between changes, or substantial overshoot error. That is why product pages and <a href=\"https:\/\/monitorgarage.com\/en\/graficos-monitores\/\">response charts<\/a> should be read for <strong>GtG and overshoot at the same setting<\/strong>, alongside motion captures.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"persistencia\">Why OLED can look blurry too<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Even with very fast pixel transitions, a sample-and-hold display holds the image until the next refresh. When your eyes track a moving object, that persistence contributes to blur. Raising Hz helps if the game delivers enough new, evenly spaced frames.<\/p>\n\n\n <section class=\"gv gv-timing\" data-gv=\"persistence\" data-timing=\"persistence\">\n  <div class=\"gv-heading\"><h3>More Hz, less time per image<\/h3><div class=\"gv-switch gv-control\" role=\"group\" aria-label=\"Example refresh rate\"><button type=\"button\" data-choice=\"60\" aria-pressed=\"false\">60 Hz<\/button><button type=\"button\" data-choice=\"144\" aria-pressed=\"false\">144 Hz<\/button><button type=\"button\" data-choice=\"240\" aria-pressed=\"false\">240 Hz<\/button><button type=\"button\" data-choice=\"480\" aria-pressed=\"false\">480 Hz<\/button><\/div><\/div>\n <p>Both rows show <strong>the same duration: 16.67 ms<\/strong>. Each block is a different image. Change the Hz and notice how much time each one occupies.<\/p>\n <div class=\"gt-hz-diagram\">\n  <div class=\"gt-time-axis\"><span>0 ms<\/span><span>16.67 ms \u2192<\/span><\/div>\n  <div class=\"gt-hz-row\"><strong>60 Hz<\/strong><div class=\"gt-frames\" aria-label=\"At 60 Hz, one image occupies the full 16.67 milliseconds\"><span style=\"width:100%\">1<\/span><\/div><span>16.67 ms \/ image<\/span><\/div>\n  <div class=\"gt-hz-row\"><strong data-hz-label>144 Hz<\/strong><div class=\"gt-frames\" data-hz-frames aria-label=\"At 144 Hz, each image occupies 6.94 milliseconds\"><span style=\"width:41.6667%\">1<\/span><span style=\"width:41.6667%\">2<\/span><span style=\"width:41.6667%\">3<\/span><\/div><span data-hz-duration>6.94 ms \/ image<\/span><\/div>\n <\/div>\n <p class=\"gt-explanation\" data-timing-reading aria-live=\"polite\">At 144 Hz, each image remains for 6.94 ms, compared with 16.67 ms at 60 Hz. When tracking an object with your eyes, a shorter duration reduces persistence blur.<\/p>\n <p class=\"gv-note\">Example with a new image at every refresh and continuous emission. Duration = 1000 \/ Hz. This is a refresh interval, not a GtG or input lag measurement.<\/p>  <\/section>\n \n\n\n\n<p class=\"wp-block-paragraph\">Display Hz do not guarantee game FPS. At 240 Hz with 60 distinct images per second, you do not get the same continuity as stable 240 FPS. The <a href=\"https:\/\/blurbusters.com\/gtg-versus-mprt-frequently-asked-questions-about-display-pixel-response\/\" target=\"_blank\" rel=\"noopener\">Blur Busters article on GtG and MPRT<\/a> explains why short transitions alone do not eliminate persistence.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"strobing\">MPRT and backlight strobing: the \u201c1 ms\u201d claim<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Some monitors shorten visible time using brief backlight flashes: MBR, strobing, and other commercial names. <strong>This does not mean all their GtG transitions take 1 ms.<\/strong> It can lower brightness, create double images if content does not keep up, or limit simultaneous VRR use. Results also vary between the top, center, and bottom of the screen.<\/p>\n\n\n <section class=\"gv gv-timing\" data-gv=\"strobing\" data-timing=\"strobing\">\n  <div class=\"gv-heading\"><h3>Strobing: lighting each image for less time<\/h3><span class=\"gt-fixed-hz\">The same 144 Hz in both rows<\/span><\/div>\n <p>Without strobing, the image remains illuminated. With strobing, the backlight turns on briefly and stays off for the rest of the cycle. <strong>The Hz do not change; how long you see each image does.<\/strong><\/p>\n <div class=\"gt-pulse-control\"><label class=\"gv-range gv-control\" for=\"gv-timing-4-pulse-control\">Flash duration <output data-pulse-output>1 ms<\/output><input id=\"gv-timing-4-pulse-control\" type=\"range\" min=\"0.5\" max=\"3\" step=\"0.1\" value=\"1\" aria-label=\"Flash duration in milliseconds\"><\/label><div class=\"gt-key\"><span><i><\/i>Visible image<\/span><span><i class=\"gt-key-off\"><\/i>Light off<\/span><\/div><\/div>\n <div class=\"gt-strobe-diagram\" style=\"--gt-pulse:14.4%\">\n  <div class=\"gt-cycle-labels\"><span>Image 1<\/span><span>Image 2<\/span><span>Image 3<\/span><\/div>\n  <div class=\"gt-strobe-row\"><div class=\"gt-row-name\"><strong>Without strobing<\/strong><span>Lit throughout the cycle<\/span><\/div><div class=\"gt-cycles gt-continuous\" aria-label=\"Three images illuminated for 6.94 milliseconds each\"><i><\/i><i><\/i><i><\/i><\/div><strong class=\"gt-row-value\">6,94 <small>ms<\/small><\/strong><\/div>\n  <div class=\"gt-strobe-row\"><div class=\"gt-row-name\"><strong>With strobing<\/strong><span>One flash per image<\/span><\/div><div class=\"gt-cycles gt-pulsed\" aria-label=\"Three one-millisecond flashes separated by dark periods\" data-pulse-diagram><i><b><\/b><\/i><i><b><\/b><\/i><i><b><\/b><\/i><\/div><strong class=\"gt-row-value\" data-pulse-value>1 <small>ms<\/small><\/strong><\/div>\n  <div class=\"gt-cycle-axis\"><span>0<\/span><span>6,94<\/span><span>13,89<\/span><span>20.83 ms \u2192<\/span><\/div>\n <\/div>\n <div class=\"gt-preview-heading\"><h4>What changes when you track the object with your eyes<\/h4><button class=\"gv-text-button gv-control\" type=\"button\" data-timing-pause aria-pressed=\"false\">Pause motion<\/button><\/div>\n <div class=\"gt-preview-pair\">\n  <figure><div class=\"gt-pursuit-scene\"><svg viewBox=\"0 0 480 140\" role=\"img\" aria-label=\"More persistence blur\"><defs><filter id=\"gv-timing-4-hold\" x=\"-150%\" y=\"-100%\" width=\"400%\" height=\"300%\" color-interpolation-filters=\"sRGB\"><feGaussianBlur stdDeviation=\"7 0\" \/><\/filter><\/defs><path class=\"gt-scene-guide\" d=\"M30 108H450\"\/><g class=\"gt-pursuit-object\"><g filter=\"url(#gv-timing-4-hold)\"><circle cx=\"240\" cy=\"66\" r=\"29\" fill=\"#69bbae\"\/><path d=\"M226 48V84M240 42V90M254 48V84\" stroke=\"#12272c\" stroke-width=\"5\"\/><\/g><\/g><\/svg><\/div><figcaption><strong>Without strobing<\/strong><span>More persistence blur<\/span><\/figcaption><\/figure>\n  <figure><div class=\"gt-pursuit-scene\"><svg viewBox=\"0 0 480 140\" role=\"img\" aria-label=\"Less blur with a short flash\"><defs><filter id=\"gv-timing-4-pulse\" x=\"-150%\" y=\"-100%\" width=\"400%\" height=\"300%\" color-interpolation-filters=\"sRGB\"><feGaussianBlur stdDeviation=\"1 0\" data-pulse-blur\/><\/filter><\/defs><path class=\"gt-scene-guide\" d=\"M30 108H450\"\/><g class=\"gt-pursuit-object\"><g filter=\"url(#gv-timing-4-pulse)\"><circle cx=\"240\" cy=\"66\" r=\"29\" fill=\"#69bbae\"\/><path d=\"M226 48V84M240 42V90M254 48V84\" stroke=\"#12272c\" stroke-width=\"5\"\/><\/g><\/g><\/svg><\/div><figcaption><strong>With strobing<\/strong><span>Less blur with a short flash<\/span><\/figcaption><\/figure>\n  <\/div>\n <p class=\"gt-explanation\" data-timing-reading aria-live=\"polite\">With a 1 ms flash, the image is illuminated for 1 ms and remains dark for another 5.94 ms of each cycle. The shorter flash reduces persistence, but also the time available to emit light.<\/p>\n <p class=\"gv-note\">Explanatory simulation, with no actual flickering and exaggerated blur. Illumination time helps explain MPRT; it is not a monitor measurement. Final brightness, double images, and VRR compatibility depend on the model and setting. <a href=\"https:\/\/blurbusters.com\/faq\/motion-blur-reduction\/\" target=\"_blank\" rel=\"noopener\">More about blur reduction<\/a>.<\/p>  <\/section>\n \n\n\n\n<h2 class=\"wp-block-heading\" id=\"mg-rsp-overdrive\">Choosing the setting you will actually use<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I would not choose \u201cExtreme\u201d for its name. I would start with the mode the review finds balanced and check two situations: maximum refresh rate and the FPS range where I actually play. A clean setting at 180 Hz can produce more overshoot when VRR lowers the refresh rate.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>If you see a same-colored trail behind an object, check slow transitions and try the next overdrive level.<\/li><li>If a light or dark outline appears that is not part of the scene, lower the drive and compare.<\/li><li>If letters or textures blur when tracked without a pronounced halo, persistence may also be involved.<\/li><li>With VRR, check a demanding scene: a useful mode must behave well when FPS drops.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The comparison that interests me is <strong>speed with few artifacts<\/strong>, not the isolated minimum of one transition. OLED usually has an advantage in pixel response; on LCD, overdrive tuning matters greatly.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"mg-rsp-recomendador\">See the differences in motion<\/h2>\n\n\n<div class=\"gv-video\"><button type=\"button\" class=\"gv-video-button\" data-guide-video=\"https:\/\/www.youtube-nocookie.com\/embed\/XTsZHCidR2g\"><span aria-hidden=\"true\">\u25b6<\/span><strong>Watch IMartz&apos;s explanation<\/strong><\/button><p><a href=\"https:\/\/www.youtube.com\/watch?v=XTsZHCidR2g\" target=\"_blank\" rel=\"noopener\">Open the video on YouTube \u2197\ufe0e<\/a><\/p><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">To apply this to specific models, compare <a href=\"https:\/\/monitorgarage.com\/en\/monitores\/\">product pages with response tests<\/a> and open the capture for the measured setting. A monitor&#8217;s official specifications do not replace our own measurements.<\/p>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\" id=\"mg-rsp-db\"><summary>When reviewing tests<\/summary>\n<p class=\"wp-block-paragraph\">In charts, check the overdrive mode and associated overshoot. If a product page does not record the setting, its absence does not justify assuming the same mode as another test.<\/p>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>Response delay, trails, and motion sharpness are different issues. Here is how to recognize them and read measurements beyond the \u201c1 ms\u201d on the box.<\/p>\n","protected":false},"author":2,"featured_media":4985,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"template-guide.php","format":"standard","meta":{"_acf_changed":false,"iawp_total_views":80,"footnotes":""},"categories":[10],"tags":[],"class_list":["post-4947","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guias"],"acf":[],"_links":{"self":[{"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/posts\/4947","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/comments?post=4947"}],"version-history":[{"count":6,"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/posts\/4947\/revisions"}],"predecessor-version":[{"id":7795,"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/posts\/4947\/revisions\/7795"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/media\/4985"}],"wp:attachment":[{"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/media?parent=4947"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/categories?post=4947"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/monitorgarage.com\/en\/wp-json\/wp\/v2\/tags?post=4947"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}